# Kuma punishes (analysis/punishes.py; kept = done 3+ times, not cut short)
# kind needed_window punisher hits damage frames lead press reach open launches | moves id@frame(*=hit) | inputs held:frames | damage frames | notation
char 33
block 10 1569 2 21 26 10 8 1665 10 0 | 1569@0* 1692@10* | 0:8,32768:4,0:3,16384:5,0:16 | 9,25 | 2, 1  # P1 x3
block 13 1583 2 31 33 10 3 1656 10 1 | 1583@0* 1588@13* | 8:3,32776:4,8:5,16392:4,8:5,16392:4,8:4,16392:5,8:6,0:3 | 12,32 | f+2, f+1  # P2 x3
block 15 1635 2 22 39 10 2 1708 10 1 | 1635@0* 1637@19* | 10:2,32778:6,10:2,32778:4,10:3,16394:3,10:5,16394:1,16384:3,0:4,16384:5,0:11 | 14,38 | df+2, df+1  # P3 x3
low_block 11 1664 1 20 11 10 1 1988 10 0 | 1664@0* | 0:1,8192:4,0:4,8192:4,0:4,8192:4 | 10 | 4  # P4 x3
low_block 15 1661 1 20 15 10 6 1755 10 1 | 1661@0* | 32768:2,0:4,32768:4,0:6,32768:2,0:6,32768:1 | 14 | 2  # P5 x3
